The design page had become useful in the way a giant folder of screenshots is useful. You could look around, but you could not really test the thing.
I wanted it to feel more like a workshop than a reference wall. Each component now has space to be inspected on its own: different states, different screen sizes, and enough controls to answer "what happens if..." without opening the app in three tabs.
The biggest design value is honesty. A mobile component should be seen at a real mobile width, not inside a narrow desktop box. A card should be shown with awkward data, empty images, long labels, and the little states that usually cause the most damage when nobody checks them.
I also brought accessibility closer to the design process. Instead of treating it like a separate audit after the fact, the workshop gives quick feedback while the component is still being shaped.
The result is less glamorous than a polished design system page, but more useful. It gives the team a place to tune the product's small pieces before those pieces become bigger inconsistencies.